Files that contain the.mus file extension are most commonly associated with music notation files that have been created by the Finale software application, which is MakeMusic's music notation program. MakeMusic is popular for their music notation software, which allows for the composing and publishing of music files and information. We Transfer And Send Large Files For Free. Send Big Files For Free using our File Transfer Tool. In the digital age, collaborating with other musicians has never been easier. Artists have the ability to work with other artists from across the globe, creating and sharing music with ease. However, anyone that has tried to share music files online has likely faced a common problem in the digital. A File Explorer window will open up where you can navigate to the folder that contains the music you want to upload. Select all the files you want to upload from the folder. When you're ready.
- MusicXML was designed from the ground up for sharing sheet music files between applications, and for archiving sheet music files for use in the future. You can count on MusicXML files being readable and usable by a wide range of music notation applications, now and in the future. MusicXML complements the native file formats used by Finale.
- Files of the type MUS or files with the file extension.mus can be easily converted to PDF with the help of a PDF printer. A PDF printer is a virtual printer which you can use like any other printer. The difference to a normal printer is that a PDF printer creates PDF files. You do not print on physical paper.
Music | |
Developer: | Paul Radek |
Header: | Custom |
Content: | Notational |
Instruments: | External |
Target Output | |
Released: | 1993-12-10 |
First Game: | Doom (DOS) |
Extensions |
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Music (MUS) is a music format created by Paul Radek for his DMX audio library. This library is best known for powering the audio in Doom (DOS) and related games. The data is almost identical to standard MIDI, but with the bytes arranged in a very different and much more space-efficient structure. It can only play one track of audio instructions, but across 16 channels with multiple notes per channel. The format was used in all of the Doom-derivative games through the mid 1990s.
To create MUS files, Paul Radek created a tool called MIDI2MUS that would convert MIDI files in to MUS files.
- 2Converters
Players
- Camoto - Linux, Windows
- MIDI Decoder - foobar2000
- MUS Player - DOS
- Winamp - Android, Macintosh, Windows (Extension must be activated)
Converters
Mus File Reader
MUS to ?
- MUS to MIDI Converter - DOS
- Quick MUS to MIDI Converter - DOS
? to MUS
- MIDI to MUS (id Software) - DOS
Games
Released | Title | Sample |
---|---|---|
1993-12-10 | Doom (DOS) | |
1994-04-01 | Raptor: Call of the Shadows (DOS) | |
1994-10-10 | Doom II: Hell On Earth (DOS) | |
1994-12-23 | Heretic (DOS) | |
1995-10-30 | Hexen: Beyond Heretic (DOS) | |
1996-05-15 | Strife (DOS) | |
1996-05-31 | Final Doom (DOS) | |
1996-??-?? | Chex Quest (DOS) | |
1996-??-?? | Chex Quest 2 (DOS) |
How to Obtain
MUS files usually need to be extracted from game resource files. This is the same for all WAD-based games, but Raptor uses a different format.
Technical
All MUS files begin with 'MUS'. Vladimir Arnost has written up the specs of the MUS format, the text file is encoded in Unicode.
The MUS format's timing is based on ticks, but the length of a tick is not stored in the file. This means you must know beforehand how long a tick is in order play the song at the proper tempo. All games using the Doom engine and its derivatives should be played at 140 Hz. The only game to use a different playback rate is Raptor: Call of the Shadow which is 70 Hz. Since Raptor is the one-off, most MUS players are hard-coded to playback at 140 Hz, making playback of Raptor's music (or songs eith custom timing) inaccurate.
Links
- shikadi.net/moddingwiki/MUS_Format - Shikadi format page.